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Showing posts with label The Silver Serpent Cup. Show all posts
Showing posts with label The Silver Serpent Cup. Show all posts

Tuesday, 17 July 2018

GOOD VIEWERS ALSO MAKE GOOD WRITERS: Finding inspiration in films, TV and video games.

This post was originally published on Picture Book Den, a blog about picture books by picture book authors and illustrators.



The question I’m asked most often in school Q and A sessions is “where do you get your ideas from?” The answer I usually give is “anywhere and everywhere” before elaborating with some specific examples. I tell the children that I get many of my ideas from reading books by other authors – the oft quoted maxim that good readers make good writers is a sound one. But I also tell them that some of my best ideas come from watching TV and films and playing video games, because good viewers can also make good writers!

I always feel like I’m breaking some unwritten rule for authors visiting schools by telling children this. The main reason children’s authors are invited into schools is to help foster an enthusiasm for books and reading – not wax lyrical about screen media, the pervasive appeal of which is often blamed for the decline in children’s reading. However, while it’s clear that many young children prefer to look at a screen than a page, I think this preference has more to do with content than medium. And, if we want children to recognise that a picture book can be every bit as appealing as their favourite film, TV show or video game, it makes sense for picture book writers to recognise the appeal screen media has for many children and to try to channel that appeal onto the page.

One of the picture books I’ve written that was inspired by screen media is The Silver Serpent Cup which was devised in collaboration with illustrator Ed Eaves. The book’s main screen media inspirations are Hanna-Barbera’s Wacky Races animated TV series, which Ed and I had both enjoyed as children, and Nintendo’s Mario Kart series of video games, which were hugely popular with my own children and their friends. Ed’s action-packed illustrations do a terrific job of capturing the excitement of playing Mario Kart and when we were creating the book we’d considered including a Mario Kart style course map at the side of each spread, showing the positions of each racer, but eventually decided against it.

A spread from The Silver Serpent Cup, illustrated by Ed Eaves and Nintendo's Mario Kart.

When I read The Silver Serpent Cup in schools I preface the reading by talking about the inspirations behind the book. When I mention that Ed and I were trying to capture the thrill of playing Mario Kart and show an image from the video game, a noisy ripple of excitement ALWAYS goes around the room. Children who had been staring out of the window or fidgeting with their shoes are now giving me their undivided attention. You can sense what these previously unengaged children are thinking – I love Mario Kart! This book is worth paying attention to!

For our newly-published follow up, Cleopatra Bones and the Golden Chimpanzee, Ed and I drew our inspiration from video games like Tomb Raider and Temple Run and the Indiana Jones films. 

Cleopatra Bones and the Golden Chimpanzee draws inspiration from treasure-hunting games and films.

Creators of TV, film and video games have become extremely adept at recognising appealing content in children’s literature and channeling that appeal onto the screen. If we want to stop children abandoning pages for screens at an early age, picture book authors, illustrators and publishers need to ensure that this channelling works both ways by creating more picture books that reflect the appeal of popular films, TV shows and video games. We have to stop regarding screen media as a bogeyman who's luring children away from books and recognise it as a valuable source of inspiration that can make books more appealing to young readers.




Jonathan Emmett's latest screen media inspired picture book
is illustrated by Ed Eaves and published by Oxford University Press

Thursday, 5 July 2018

CLEOPATRA BONES AND THE GOLDEN CHIMPANZEE • New UK and US picture book

πŸ‡¬πŸ‡§ UK Edition - Oxford University Press

 πŸ‡ΊπŸ‡Έ US Edition - Kane Miller

"In the ruins of a temple, down a dark and winding stair,
explorer Cleopatra Bones is creeping with great care.
Springing nimbly sideways to avoid a deadly trap,
she squeezes through a secret door and finds a TREASURE MAP!"

Cleopatra Bones and the Golden Chimpanzee, my new picture book with illustrator Ed Eaves, is published today by Oxford University Press in the UK and Kane Miller in the US!

The book is a sequel to the 2015 race-themed picture book The Silver Serpent Cup. I think the preference many young children have for TV, film and video games over picture books has more to do with content than medium; a lot of the content that young children find extremely appealing in electronic media is relatively difficult to find in picture books. In The Silver Serpent Cup, Ed and I had drawn on the content of race-themed video games like Mario Kart and TV shows like Wacky Races for inspiration. For Cleopatra Bones and the Golden Chimpanzee, we drew on treasure-seeking video games like Tomb Raider and Temple Run and films like Indiana Jones.

The book draws on video games like Tomb Raider and Temple Run and films like the Indiana Jones series for inspiration.

While the race-winning hero of The Silver Serpent Cup is not mentioned in the book’s title (so as not to spoil the surprise for first time readers), it’s obvious from the start of this second book that Cleopatra Bones is the heroine and OUP felt that her name should be in the sequel’s title. Cleopatra’s character was originally called Oklahoma Bones but OUP Sales Manager Matt Ager suggested the name Cleopatra, which felt like a perfect for an adventurous archaeologist.

Heroic hound Cleopatra has a sure nose for ancient treasure.

Although this sequel has a new heroine, alligator Al McNasty returns as the dastardly villain …

Awful Al McNasty is determined to take the treasure for himself.

… and eagle-eyed readers should be able to spot six more characters from The Silver Serpent Cup among the eighteen animals racing to find the lost treasure of the Golden Chimpanzee.

Five of the racers from The Silver Serpent Cup return in new vehicles for this book.

One of the most appealing things about The Silver Serpent Cup were the extraordinary vehicle designs Ed created for each of the characters and Ed has come up with a similarly impressive array of aircraft, boats and land vehicles for this follow-up. As with the first book, Ed designed each vehicle to mimic its owner. So orang-utan Diego Del Grippo’s OranguTank is fitted with two giant gripping hands that can be fired into the treetops, allowing him to swing his way through the jungle, while chameleon Pablo Prisma’s nippy little jungle buggy can change colour as quickly as he can.

Diego De Grippo and Pablo Prisma's vehicle designs mimic the creatures driving them.

To add an element of interactivity, Ed's illustrations are peppered with coded messages for readers to decipher. At the beginning of the book Cleopatra Bones discovers the location of the Golden Chimpanzee using a treasure map covered in hieroglyphic symbols. The same symbols can also be seen carved into other stone objects throughout the book. A key for decoding the symbols can be found on the book’s title page, but readers may find it easier to print out the activity sheet at the bottom of this post and use the symbol key on that instead.

The hieroglyphic symbols on the illustrations can be decoded using the symbol key on the book's title page
or the separate activity sheet.

This book was just as much fun to work on as the first one, so I’m hoping that Ed and I will be able to bring some of our intrepid animal adventurers back for a third outing before long!


Here's a trailer I made for the book.



You can download and print Cleopatra's Code Cracker activity sheet and colouring sheets of all 18 of the book's characters with their vehicles by clicking on the images below.

Cleopatra's Code Cracker

Colouring sheets


Tuesday, 12 January 2016

National Libraries Day Silver Serpent Cup Event - Beeston Library, Saturday 6th February 2016

Saturday 6th February 2016 is National Libraries Day!

The aim of the day is to encourage people to use their local libraries and find out about the services they have to offer. There are events going on in libraries all over the United Kingdom. You can find out if there's an event in a library near you using the map on the National Libraries Day web site.

This year, I'm delighted to be doing another event at my local library in Beeston, Nottingham. I'll be reading my picture book Fast and Furry Racers: The Silver Serpent Cup and explaining how illustrator Ed Eaves and I came to create it.


Here's a trailer for book.


And you will get the chance to design and make your own pick-and-mix Silver Serpent racer model.



TICKETS ARE FREE and available from the library, but there are a limited number so please request them in advance. The event is suitable for children aged four to eight. 

EVENT DETAILS

Saturday 6th February

2.00 pm - 3.00 pm

Beeston Library 


Foster Avenue
Beeston
Nottingham
NG9 1AE

Tel: 0115 925 5168/5084
email: beeston.library@nottscc.gov.uk

 

Visit my web site to find out more about THE SILVER SERPENT CUP 


Buy this book from HiveBuy this book at amazon UKBuy at amazon US

Visit the National Libraries Day web site


Friday, 14 August 2015

Three Ways Authors Can Get the Most Out of their Computers

This post was originally published on Picture Book Den, a blog about picture books by picture book authors and illustrators.


I don't think I'd have made it as a professional author without a computer's help

A question children often ask me on school visits is “do you write with pen and paper or on a computer?”. I know there are some authors who swear by pen and paper, particularly for the first draft, and say that a computer would get between them and the story. For me it’s the other way around. I’m slightly dyslexic and doubt that I’d be able to make a living as a writer without a computer helping me to set down, shape and polish my stories.

I’ve just gone without my computer for a week, while a faulty hard-drive was replaced. This absence reminded me how much I’ve come to depend on my computer and prompted me to write this post.

Here are three ways authors can get the most out of their computers. My own computer is an Apple Mac, and I’ve included some detailed instructions for other Mac users, but these tips also apply to Windows PCs.


First and foremost …

1: Learn to touch-type

If you’re still pecking away at your keyboard with two fingers, you’re getting your ideas down on the page at a fraction of the rate you could be. Having been born in the dark ages, before computers were in every home, I taught myself to touch type on a mechanical typewriter using a Pitman typing book. These days, you can learn far more easily using typing-tutor software (you find can some recent reviews of some here. It’s never too late to learn. Touch-typing is an invaluable skill for anyone that uses a keyboard and I’ve never understood why it’s not routinely taught at an early age in UK schools.

Use ten not two! Touch typing is an invaluable skill for any author and it's never too late too learn.

2: Have your computer read aloud to you

It’s good practice for any writer to read their work aloud, but it’s essential for picture book authors, as picture books are often read aloud to children by adults. Although I still read text aloud, I use my computer to do this most of the time. I'm not sure if this is linked to my dyslexia, but when I read something I've written aloud, my brain often glosses over errors and I read what I'd meant to type instead of what I've actually typed. However when I listen to the computer reading the same passage, the errors are far more conspicuous.

Having your computer read aloud is particularly useful when writing rhyming texts. Reading aloud is the only way to check that a rhyming text scans well, but if you’ve written the text yourself, you will have preconceptions as to the rhythm of a line and which words need emphasis. Someone reading the text for the first time won't share these preconceptions so you want to make sure that a rhyming text will still read well without them. One way around this is to ask someone else to read your text back to you, but their patience may begin to wear thin if you keep asking them to re-read the same lines, with minor variations, again and again. And after a few readings they'll begin to develop preconceptions of their own. A computer has infinite patience and is incapable of forming such preconceptions. It will give consistently impartial readings with even rhythm and emphasis, putting in appropriate pauses for commas and other punctuation. Standard computer speech used to be very flat and American sounding, but has come on in leaps and bounds in recent years. Macs now come with a range of English Language voices pre-installed with yet more available as free downloads (go to System Preferences>Dictations and Speech>Text to Speech and click “customise” to find them). You can find instructions on how to use a Mac’s Text to Speech function here.

Macs can speak English in a variety of voices and accents, including Australian, Indian, Irish, Scottish and South African.

It’s worth taking the time to choose a voice you like and to adjust the speed. My favourite is “Serena”, who speaks with an English accent. You can use the player below to hear what she sounds like reading the opening lines of The Silver Serpent Cup. The software makes the occasional mistake, (its pronunciation of 'noisy' in the passage below is slightly out) and it can slip up with homonyms. However it can cope surprisingly well with made-up words and generally does a remarkably good job.
Today the town of Furryville’s a very noisy place,
Crammed with crowds of creatures getting ready for a race.
The air is filled with honking horns and engines revving up,
As racers take their places for THE SILVER SERPENT CUP.


3. Use software that suits the way you work

Most of the publishers I work with expect manuscripts to be sent to them as Microsoft Word files and when I first became a writer, I used to write directly into Word. However as the years have gone by, Word has become increasingly unwieldy to use, with half of it’s functions hidden away in a bewildering array of sub menus. There are now lots of cheaper applications available, some of which are far better suited to writing a book. About 9 years ago I started using Scrivener, an application designed specifically for authors. It provides a far cleaner, simpler interface than Word and allows authors to access and organise the myriad files, documents and web pages relating to their project through a single window instead of cluttering up the screen with half a dozen windows from various applications. And once you’ve finished a project, you can export it as a MS Word file to send to your publisher.

The Silver Serpent Cup in Scrivener. Scrivener allows you to open multiple text documents, pdfs, web pages
and images within a single application window. One of Ed Eaves' concept sketches is shown on the right.

I hope the tips above have proved useful. If you have any other computer tips for writers (perhaps you can tell Windows users how to get their computer reading aloud), please post them in the comments box below.

Monday, 1 June 2015

Two heads are better than one: The benefits of early author-illustrator collaboration

This post was originally published on Picture Book Den, a blog about picture books by picture book authors and illustrators.


I mentioned in a post earlier this year that, although people often assume that picture book authors and illustrators work closely together, it’s not unusual for the author and illustrator to have no direct contact, with the book’s creation being co-ordinated via the publisher.

One of my Dutch publishers told me that Dutch authors and illustrators regularly get together with the publisher during a picture book’s production to discuss how the project is progressing. However, if my own experience is anything to go by, regular meetings like this are not the norm in the UK. I’d been writing picture books for ten years before a publisher, Puffin, invited me to get together with illustrator Steve Cox to look at some of Steve’s initial concept sketches for our picture book Pigs Might Fly and discuss how it might be illustrated. Before then, I’d only met two illustrators I’d done a book with and spoken to a couple more on the phone, and this was always after the project was completed.

One reason for this lack of direct contact is that many picture book publishers like to moderate all communication between a book's author and illustrator. In the conventional UK set-up, an author gives any comments or ideas they might have regarding the illustrations to an editor, who then (if they agree with them) passes them on to the illustrator (sometimes via the book's designer). This is obviously a rather slow method of communication and and misinterpretations can occur as the message is passed along the chain. Another disadvantage of the conventional set-up is that while the author has some influence over how the book is illustrated, the illustrator has relatively little influence over how the book is written, the story having been largely hammered out before they are on board.

The line of communication between author and illustrator is often indirect.
(Image taken from my "How a book is Made" school presentations)

When I first started creating picture books I'd intended to both write and illustrate and was in the habit of developing ideas simultaneously in both text and illustration. Although my illustration has largely fallen by the wayside, I still think of stories visually as much as verbally. I'll often get a story idea from looking at an image or conceive a story outline as a series of illustrations. So I've always thought that the conventional set-up, with its lack of direct interaction between author and illustrator, is less than ideal. Fortunately, I've been able to team up with several sympathetic illustrators who have been happy to exchange ideas at an early stage and several of my more recent picture books have been developed in a far more collaborative way.

After Mark Oliver had illustrated my text for Tom’s Clockwork Dragon, he and I were both keen to do another picture book together. So rather than leave it to chance, I asked Mark if there was anything he’d particularly like to illustrate. Mark sent me a list of ideas, one of which – a mechanical monster manual – became Monsters: An Owner’s Guide. We developed the idea between us and when we had a draft of the text and some concept art that we were both happy with, we offered it as a joint project to publishers. Thankfully, Macmillan accepted it and subsequently took Aliens: An Owner’s Guide as a follow-up.

Some of Mark Oliver's early concept art for Monsters: An Owner's Guide

Since then, I’ve worked on several stories where the illustrator has been involved from the initial concept stage and has often provided the initial inspiration. The Treasure of Captain Claw was written in answer to Steve Cox’s wish to illustrate a submarine story and my latest picture book, The Silver Serpent Cup, was written in response to a set of outlandish vehicle models that Ed Eaves had offered as a possible source of inspiration. 

The Silver Serpent Cup and some of the outlandish vehicle models, made by Ed Eaves, that inspired it.

Not all of the author-illustrator collaborations I’ve worked on have made it into print – I wrote two unpublished stories with the late Vanessa Cabban – but I’ve always enjoyed working with the illustrator to create them. And I suspect that, having helped shape the initial concept, the illustrators I’ve created these books with have felt a little more attached to these projects and may have been prepared to lavish a little extra care and attention on them.

Some of Vanessa Cabban's "Clara and Bertie" character sketches from an unpublished project we developed together.

There’s a synergy when text and illustration work well together in a picture book. This happens naturally when the same person is both writing and illustrating, but if the author and illustrator are two different people, such a synergy can be a lot easier to achieve if they get together early on to exchange ideas. I’d certainly recommend it!



My latest collaborative picture book is The Silver Serpent Cup illustrated by Ed Eaves and published by Oxford University Press.



Wednesday, 13 May 2015

THE SILVER SERPENT CUP Top Trumps card game and colouring sheets

 

To mark the publication of Fast and Furry Racers: The Silver Serpent Cup, I’ve created a Top Trumps style card game featuring all twenty-four of the vehicles from the book.


You can download the full set of cards along with a rules envelope to store them in HERE.


In the last post I mentioned how impressed I was with Ed Eave’s vehicle design sketches when I first saw them. Ed has kindly agreed to make these available as a set of colouring sheets which you can download HERE.




Find out more about The Silver Serpent Cup on my web site


find your local bookshopBuy this book at amazon UKBuy at amazon US 

Thursday, 7 May 2015

The Silver Serpent Cup • New Paperback


I have a new paperback picture book coming out today! Fast and Furry Racers: The Silver Serpent Cup is illustrated by Ed Eaves and published by Oxford University Press. It's a high-speed, adrenaline-fuelled rhyming romp of a story that we hope will be the first of a series of Fast and Furry Racers books.

Today the town of Furryville’s a very noisy place,
Crammed with crowds of creatures getting ready for a race.
The air is filled with honking horns and engines revving up,
As racers take their places for THE SILVER SERPENT CUP!

The initial inspiration for book came from illustrator Ed Eaves. Ed and I had previously done a couple of pop-up books together. We’d got on well and were hoping to work together again some time. About a year after we’d finished the second pop-up book, Ed sent me some photos of a set of cardboard models that he’d made for his illustration degree over a decade earlier. The models were of animals driving outrageously souped-up cars and planes, many of which were armed with enormous weapons. Ed had thought about doing a picture book along similar lines, but hadn’t been able to come up with a suitable story, so he’d sent them to me to see if they would “spark an idea.”

Some of the vehicle models that Ed Eaves made for his illustration degree show.

I found the models very appealing and an idea for a no-holds-barred race story, featuring a motley assortment of creatures and vehicles immediately sprang into my mind. However, I couldn’t get the story to work straight away and was tinkering with it, off and on, for more than a year before I went back to Ed with a draft. Most of Ed’s models were of aeroplanes and having already written a picture book about an air race, Pigs Might Fly, I decided that the race in this story needed to be distinctly different. So I extended the range of vehicles to include cars, boats, submarines, a steam train and a tunnelling machine. I’m always arguing that we need more picture books that can match the appeal of children’s TV, film and video games and one of the biggest inspirations for the story was the Wacky Races cartoon series which was a childhood favourite of mine. Another more contemporary influence was the Mario Kart video games. My kids love playing these and I wanted to see if we could create a similar sense of action-packed, adrenaline-fuelled excitement in a picture book. In Mario Kart, racers fire a variety of bullets, bombs and shells to sabotage other vehicles. I borrowed this idea for a scene towards the end of the book where villainous alligator Al McNasty tries to win the race by firing rockets at the other racers’ vehicles.

Ed and I wanted the book to have a similar appeal to TV show Wacky Races (left) and video game Mario Kart (right).

Luckily Ed liked the draft I sent him, so we sent it out to publishers, along with the photos of Ed’s models. We were delighted when Peter Marley at Oxford University Press accepted it!

Only seven of the racers are directly referred to in the story, but the text makes it clear that a lot more are taking part in the race. Ed decided that there would be twenty four vehicles in all and designed all of them before he began work on the illustrations. I was blown away by these design sketches when I first saw them. Each of the vehicles looks distinctly different, partly because Ed made many of them look like the animals that drove them. You can see that Ed’s given a lot of thought to the design of each and every one of them.

Ed designed many of the vehicles to look like their drivers.


All twenty four vehicles lined up on the starting grid. 

Ed illustrations also draw on Wacky Races and Mario Kart for inspiration and this really comes across in his action-packed, dynamic final artwork. This submarine spread where octopus Ollie Octllini takes the lead among the underwater racers, is one of my favourites.


Here's a trailer I made for the book.


As you can probably tell, this book has been a pleasure to work on. I only hope children will enjoy reading it as much as Ed and I enjoyed making it!

Visit The Silver Serpent Cup's page on my web site


find your local bookshopBuy this book at amazon UKBuy at amazon US